
The Dreamcast didn’t win its generation mainly because Sega destroyed their third party support. The PS1 won its generation because Sony did everything needed to bring in third parties, and to make sure every popular game got a GOOD PS1 port. Whichever console manages to get the most fun games and the widest support normally wins. The reality of video games is that hardware has very little to do with who “wins” a particular generation – it’s the games themselves as well as third party support.
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My comment was mostly refuting the statement the parent made that a better GPU was what the DC needed to compete with the PS2 when it was in actuality the one area it was already mostly better.

The three areas the PS2 was better in were the system ram (16MB on the DC and 32MB on the PS2), processor power (~200MHz SH4 on the DC vs the ~300MHz MIPS5900 on the PS2), and video decoding support (no built in hardware for decoding video on the DC vs MPEG2 hardware decoding support on the PS2). The AICA was a slow ARM processor, while the PS2 used the MIPS 3000 that was the main CPU for PS1 games. The audio was about the same on the two, with the DC having 64 channel to the 48 in the PS2, but the PS2 had a faster sound processor. As to speed, the PS2 was maybe 25% to 50% faster at pushing polys in real games – ignore claimed poly speeds for any console as they reflect conditions only rarely found in games. The PS2 needed to use VPU1 to decompress textures to stream to the GS. The DC also had hardware texture decompression. The DC also had far more vram, 8MB to the 2MB in the PS2.
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For example, bump mapping was easily done on the DC, where it took Sony almost a year to figure out how to simulate bump mapping using VPU1.

The GPU in the Dreamcast was far more powerful than the GPU in the PS2, if just a tad slower. However, pictures of the legendary original Play Station surfaced on reddit yesterday, showing the hybrid console in all its grey and yellowed-plastic glory.Ībsolutely glorious. Industry lore suggests that only 200 of the Play Station consoles were ever produced, and hardly anyone has actually seen one of the fabled consoles in the flesh.

That product, called “Play Station” (with a space), would never see the light of day. It was to be the world’s first hybrid console, featuring an SNES cartridge slot and a CD drive, with both formats available to game developers. Just the night before, he and several Sony executives had been demonstrating a product developed in partnership with Nintendo. While the announcement took everyone in the audience by surprise, Sony engineer Ken Kutaragi was the most shocked of all. At the 1989 Consumer Electronics Show in Las Vegas, Nintendo of America’s then-chairman Howard Lincoln took the stage to reveal some unexpected news: the company was partnering with European electronics firm Philips to make a CD-ROM-based games console.
